From the course: Unreal: Blueprint
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Animate material with Blueprint - Unreal Engine Tutorial
From the course: Unreal: Blueprint
Animate material with Blueprint
- [Narrator] Now we've taken the asset that we added some animation to within blueprints, and we've put it within this larger actual environment context. So we're in this lobby of this office building, and so now we have our weird kinetic floating sculpture happening in the middle of this lobby. So what we wanna do now, is we just wanna wrap up this section talking about how we can also use the timeline to add a different animation track to change the material properties. And this combines a few different things we've looked at so far. So I'm going to stop this. I'm gonna go into our blueprint, go into our blueprint machine, and let's add another animation curve. So let's have this, when it's on one half of the rotation we're gonna get a zero, and when we rotate it 180 degrees around, we'll be at one, and when we've done a full 360, we'll be back to zero. So I have this animation curve here that just is linear rotation, but we want to have another more like a bell curve animation…
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