From the course: Unreal Engine: Product Visualization

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Ambient occlusion

Ambient occlusion - Unreal Engine Tutorial

From the course: Unreal Engine: Product Visualization

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Ambient occlusion

- [Instructor] Lighting without shadows although sometimes may be necessary typically looks both flat and unrealistic, and so a form of shadowing that we will look at controlling in this video, and one that can help our products feel grounded in a scene, and improve the feeling that the product is a solid construct will be ambient or ambient occlusion shadows. In fact we will take a look at not one, but two options available for controlling these shadows. The first approach we can take being that of using screen space ambient occlusion an approach that only calculates or adds shadows when an object is fully visible to the rendering camera. Something that can lead to problems is shadows can suddenly disappear or pop off screen as an object starts to pass outside the camera's view. Again not a huge problem with a single product in a static shot such as we are creating here, but this can become a real problem when multiple products or a large product made up of many static mesh actors…

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