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Affecting actors per camera shot

Affecting actors per camera shot: Unreal: Creating Visualization Cinematics
Affecting actors per camera shot: Unreal: Creating Visualization Cinematics

One advantage to using different cameras in different sequences is the fact that you can also get the Sequencer to affect the state of objects within a level. In this video, look at how you can add an object to a sequence, how you can both find and add the properties that you wish to adjust, and then finally, at how you can adjust for a particular (or specific) camera shot.

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Skill Level Intermediate
46m 7s
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Skills covered in this course
3D + Animation Architecture CAD Rendering Unreal

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