One advantage to using different cameras in different sequences is the fact that you can also get the Sequencer to affect the state of objects within a level. In this video, look at how you can add an object to a sequence, how you can both find and add the properties that you wish to adjust, and then finally, at how you can adjust for a particular (or specific) camera shot.
- [Instructor] One of the things that we have seen … in our course up to this point … is how we can easily make changes to our camera options … but, of course, we can change quite … a bit more than that in our scenes. … For instance, with our free-standing … Cine Camera sequence open, let's make sure … that we are sitting at frame zero. … The notes that something we may want to do at times, … is hide a static match actor that could be … obstructing our otherwise perfect view of a scene. … In the case of this particular shot, … let's pretend that the cactus model here … is not what we really want to see. … And so, with it selected let's come to its properties … in the details tab and add a key frame … to its actor hidden in game option. … And then, we'll check it inside our sequencer. … What happens now is that the match actor … is removed from this particular camera shot … and then we could of course place other key frames … later on in the sequence so as to re-enable its visibility …
- What is the Sequencer?
- Adding a cinematic camera to a level
- Using a crane camera
- Creating a level sequence
- Adding a master sequence
- Keyboard shortcuts for the Sequencer
- Playing a sequence via Blueprints