Now that you have a crane camera added to your sequence, look how you can set about animating it. Joel covers finding the parameters that you want to animate, learning to place key frames, and then editing tangents and timing.
- [Instructor] Having a camera move setup is good, … but what if we wanted to add some extra control … into our sequences? … So for example, … how would we go about using the rigs … that we already have in the level? … To quickly demonstrate, … let's create a new level sequence … and call it SQ_railcam. … We will need to click to add a new track here, … and then select the rail camera for the shot … just as we did before with the freestanding camera. … With the Sequencer open we can click on the rail track … in our 3D view to select it, … and then in the Details tab, … come to the Rail Controls rollout … which is where we can click the add keyframe button … on the current position Unreal parameter. … And then note that over in the sequence … we now have access to this parameter. … So we can animate it. … I'm sure you would agree that … that it's probably a lot easier to add functionality … to our sequence than we may have initially thought. … Let's finish by coming to the end of our timeline, …
- What is the Sequencer?
- Adding a cinematic camera to a level
- Using a crane camera
- Creating a level sequence
- Adding a master sequence
- Keyboard shortcuts for the Sequencer
- Playing a sequence via Blueprints