Get an overview of the extensive FBX import settings in Unreal.
- [Instructor] Now we're going to start down the path…of using a couple of different 3D tools in harmony…to really optimize our FBX for real time performance…and also for ease of use in material creation in Unreal.…So here we are in 3D Studio Max…and one of the great things about 3D Studio Max…is that we can bring a Revit file directly into here.…So I'm going to go under file,…import and just regular import.…If we go to our desktop, Exercise Files,…chapter one Revit folder,…there's this file we used for chapter 1 03…so I'm going to click on that…and say open up.…
So this will take a second…then there's an option box that comes open…that allows us to select a few different things…about how we're going to import this.…So first off, view.…This is just sort of what camera by default…it's going to be looking through…and I'll pick the front Axon, I like that one.…And then here, this is interesting…cause under combine entities we have some options, right?…Because you could for example be like…oh I can combine by material here…
- Working with geometry
- Importing processed files into Unreal
- Using the Skeletal Mesh Editor
- Creating a material with textures
- Refining Substance material
- Assembling your scene in Unreal
- Working with cameras
Skill Level Intermediate
2. Textures and Materials
3. Geometry Settings
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