Join Craig Barr for an in-depth discussion in this video What you should know, part of Unreal Essential Training (2016).
- Before you begin watching this course, there are a few things you should know. Previous experience in working with Unreal, or any game engine, for that matter, is a benefit, but it's not required. A general working knowledge of 3D software packages is quite helpful for understanding navigation basics, and the underlying principles and workflows behind 3D software. This course focuses on Unreal Engine 4, but a good knowledge of mesh file formats, UV coordinates, and texture mapping is helpful.
However, with that said, the idea behind this course is to get you started from the basics, all the way through to the completion of an Unreal Engine 4 project. So, let's get started.
- Customizing the Unreal UI
- Creating a new project
- Creating landscapes
- Blocking out levels
- Assembling a scene
- Working with materials and lights
- Adding post-processing effects
- Defining bodies of water
- Adding atmospherics, foliage, and wind
- Working with the Blueprint editor
- Creating cinematics
- Monitoring performance
- Packaging a game for distribution
Skill Level Beginner
Q: I can't open the exercise files. What's this .7Z extension?
1. Understanding the Unreal 4 Interface (UI)
2. Starting a New Project
3. Level Design: Creating Base Landscapes
4. Level Design: Blocking
5. Level Assembly
Assembling the scene9m 5s
6. Look Development: Materials
7. Look Development: Lighting
8. Post-Process Effects
9. Look Development: Water
10. Look Development: Effects
11. Blueprints: Visual Scripting in Unreal Engine 4
12. Matinee: Creating Cinematics
13. Performance Monitoring
14. Packaging Your Game
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