Join Scott Pagano for an in-depth discussion in this video What you should know before watching this course, part of Unreal Engine Motion Graphics Techniques.
- [Male Narrator] I designed this course for motion graphic artists or CG generalists who have experience with either Maya or Cinema 4D and want to be able to harness the realtime power of a tool like Unreal Engine. If you're new to Unreal Engine completely, you might want to take a look at the Realtime Motion Graphics with Unreal Engine 4 course that I did previously, and this shows you some of the more nuts and bolts ways to set up your scenes properly. In this course, we're going to be providing a lot of our scenes pre-built for you, so we're just going to bring in the assets that we're creating, but to start from absolute scratch, this would be a good course to look at.
If you need to get some Maya training under your belt, the Maya 2017 Essential Training course would be a great one to look at. If you want to get some Cinema 4D training under your belt, the CINEMA 4D R17 Essential Training course would be a great one to dive into. Okay, so that's the basics of what you might want to need to know to get started with this, so let's get going.
- Animating with blendshapes in Maya and C4D
- Animating with rigged geometry in Maya and C4D
- Exporting FBX files from Maya and C4D
- Importing FBX files into UE4
- Building basic dynamics setups in Maya and C4D
- Exporting Alembic files from Maya and C4D
- Importing Alembic files into UE4
- Creating basic camera animation using the Sequencer in UE4