Join Adam Crespi for an in-depth discussion in this video What you should know before watching this course, part of Unreal Engine: Architectural Visualization.
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- Exercise Files
- For this project, a working knowledge of the Unreal Engine is helpful but not necessary, as I'll be starting from the ground up. Additionally, working knowledge of either 3ds Max or Maya for producing content is helpful. I'll provide all the content to you. But if you'd like to add or modify, you may need knowledge of one of these programs. Lastly, we may need Adobe Photoshop or Illustrator for additional texture work or modifying existing textures. Keep in mind that these applications work in a project structure, so staying organized is important.
- Customizing a player controller
- Importing meshes
- Cloning and placing objects
- Creating sheens, metals, and glass materials
- Placing and adjusting lights
- Adding interactivity with colliders, triggers, and events
- Generating and sculpting terrain
- Placing trees
- Adding details
- Publishing the design
Skill Level Intermediate
1. Setting Up the Scene
2. Creating and Applying Materials
3. Creating and Adjusting Lights
Placing lights in fixtures12m 58s
4. Adding Interactivity
Animating the door swing7m 38s
5. Foliage and Landscaping
6. Polishing and Publishing
Next steps1m 12s
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