From the course: Unreal Engine 4: Realtime Motion Graphics

Welcome

From the course: Unreal Engine 4: Realtime Motion Graphics

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Welcome

- [Voiceover] Hello, I'm Scott Pagano and welcome to Realtime Motion Graphics with Unreal Engine 4. In this course we're going to take a look at how to get assets from Maya and Cinema 4D exported properly and imported into the Unreal Engine. We're going to take a look at a few different projects and flush them out with camera moves, and lighting, and post processing. And finally see how we can render out Unreal projects as frame sequences to then use in After Effects or other programs to have final rendered product. Using a game engine for motion graphics has a lot of great advantages, the primary one being speed. When we're dealing with 3D we're often dealing with a lot of iterative rendering processes that can really slow us down. And by leveraging the really incredible advancements in GPU processing and game engine technology we can take our content creation abilities and merge them with the real-time performance of a game engine to create some really stellar results. So let's get started.

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