Join Craig Barr for an in-depth discussion in this video VR as a design tool, part of Unreal: Virtual Reality for Architectural & Industrial Visualization.
- [Instructor] Virtual reality is not to be overlooked as simply another presentation technique in the visualizer's toolkit. Virtual reality can provide an entirely new understanding and appreciation of a design. Jumping into VR during the concept and layout process allows the designer to prove or overall look at a proof of concept. The idea to be able to go in and actually test a design and maybe see the early design stages and be able to experience this in a different way and really the irony is in the digital world the different way of experiencing this is closely mimicked to the real world, the ability to walk around in real world skill and interact with the actual design.
The ability to test in-context. So, for example, testing fabric or material swatches, changing lighting scenarios so that you can see how one design, for example, on an architectural layout, may work during the day as it compares to at night time with different lighting scenarios. So, in an interactive playable sense this is fine but being able to be in a virtual reality context and actually experience those changes is a very powerful way to help your design process. Testing the placement of objects, for example, furniture or an industrial situation, machines.
The ability to wander around within a scene and actually look at the best placement of an object. Whether it be for visual design or maybe something for more of a safety concern for a factory layout for example. And of course one of the most powerful ways that virtual reality works as an excellent design tool is to find mistakes and, at the end of the day, when you're working with virtual reality, it really is what you see is what you get. You can't get away with as much faking as you can in typical film projects or a game project where things are more contained.
With virtual reality, everything needs to be prepared properly with scale and any errors with the mesh or textures are going to be very apparent as well. So there's a quick old review of virtual reality as more than just a presentation tool as how we can use this as a way to expand or better our overall designs.
- Considering VR as a presentation tool and a design tool
- Selecting your VR gear
- Migrating projects
- VR scene adjustment tips
- Real-world scale in VR
- Textures, details, and navigation in VR
- Dealing with motion and VR sickness