From the course: 3D Content Creation for Virtual Reality
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VR asset modeling - Maya Tutorial
From the course: 3D Content Creation for Virtual Reality
VR asset modeling
- [Voiceover] When creating 3D content for virtual reality projects, there are some important considerations. Remember the basic rule for VR, what you see is what you get. Viewers have more freedom of flexibility to explore the environment and as a result can find problems. Problems like, intersecting geometry, objects floating in space, texture problems, missing polygonal faces, all as examples. These are all things that must be addressed at the asset creation stage. Furthermore, the type of VR experience needs to be considered. Is this a sitting or a static VR experience that is game controller driven? Or can we use in-game collisions that respond to the controller? Or will there be movement in physical space with virtual interaction? Different scenarios, but they both are applicable to the same basic issues. Let's take a look at some considerations for modeling assets for virtual reality. Real-world scale. This where we need to mimic real-world scale as accurately as possible. The…
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Contents
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VR asset modeling2m 56s
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Setting the scene: Real world scale15m 29s
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Building efficient models8m 20s
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Effective texturing11m 21s
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Exporting and ideal file formats for VR4m 41s
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Quality testing in VR10m 8s
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Geometry vs. normal mapping3m 54s
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