Join Craig Barr for an in-depth discussion in this video Using the exercise files, part of Unreal: Architectural & Industrial Visualization.
- [Instructor] If you have access to the exercise files for this course, you should be able to access all the data that I have provided here. Now, you'll go into the UE4_Viz project, and you should see something exactly like this. In here is all the content you need to follow along with this course, including, even, some still imagery as well as actual built out video that we go ahead and we created onto the end of this project. As well as an actual playable version, a game version, of the visualization.
So you'll have access to all of these files, including the default project here. If you have the exercise files, what you'll want to do is define this as a project. So very quickly, we'll take a look at how we can do that. And in Unreal Engine, we'll want to launch that. Depending on what version you're running, I'm currently running Unreal Engine 4.14 at the time of developing this course. You may be running a different version, it won't matter. The project files will be defined and run in the exact same manner here. So once you've started up Unreal Editor, What you're going to want to do is define your project, and this is where you're going to want to browse to where your exercise files exist and simply define that project and off you go.
I'm going to show you how we can simply do that here. So here we have projects, and we have new projects, so if you're using the exercise files, you'll want to go down to browse, and you'll want to set it to this folder here, UE4_Viz, and click the .uproject. Once you've clicked open on that, it's going to define it as a project. Now I already have it defined in my set here, of course. But that's simply how you'll define your project. Once you get into Unreal, I would recommend you jump to one of the final scenes, Chapter_11_03, as you can see up here.
And this is what you should pretty much see. And to test this, just simply go to play, make sure it's in the selective view port, and click in the view port and use the w, a, s and d hot-keys, and you should be able to actually walk around and play the fully built out scene. And this will allow you to interact with and see that everything is loaded properly into your scene. So if you have access to that, you'll have access to everything else without any issue with the overall project exercise files. Thanks.
- Defining project goals
- Creating an Unreal Engine 4 (UE4) project
- Adjusting first-person project settings
- Creating effective assets
- Exporting assets for UE4
- Importing assets into UE4
- Placing assets in a scene
- Adding and editing collisions
- Working with textures
- Creating a basic material
- Adding a post-process volume