Join Craig Barr for an in-depth discussion in this video Using the exercise files, part of Unreal: Virtual Reality for Architectural & Industrial Visualization.
- [Narrator] If you have access to the exercise files for this course, you'll have access to all of the data including this project and the scene that we're working with here. Now, the data is packaged together in a typical Unreal project setting. So, for example, we have the regular directory structure and we have this main VR5 test project. Diving down into the content folder will reveal that we are working with our UE4 vis VR U-map and that is the scene we're looking at here. This scene is actually the key scene to the entire course.
The course is about taking virtual reality or visualization assets into virtual reality. So, experiencing this set that I've built for you is a way to get an understanding of how to bring existing data into virtual reality. So, if you have access to the exercise files, this is the one main scene that you'll be working with throughout the course. Of course, you're welcome to use your own data as you progress and follow along in ways to work with virtual reality with existing visualization data.
- Considering VR as a presentation tool and a design tool
- Selecting your VR gear
- Migrating projects
- VR scene adjustment tips
- Real-world scale in VR
- Textures, details, and navigation in VR
- Dealing with motion and VR sickness