In this movie Scott shows you how to set up scene units properly in Maya to match the unit scale in Unreal Editor. Making sure our units are set up properly will allow for us to seamlessly export content from Maya and import it into the Unreal Editor with one-to-one matching of scale and positioning.
- [Voiceover] In this video we're gonna take a look…at how to set up Maya to work in the proper units…so that our scales are all gonna translate…properly from Maya to Unreal.…In Unreal, our units of scale are centimeters,…and so we want to make sure that what we're…dealing with in Maya is also centimeters…and that our grids correspond properly.…So we're gonna go to our little Preferences window…by opening up what I always call the guy…with the gear on his shoulder up here,…and we are gonna go under the Settings tab…and we're gonna make sure that our working units…are set to centimeter, which they are, great, awesome.…
Now what we want to do is we want to change…the grid settings so that our grid is gonna be…comparable to the grid we're dealing with in Unreal.…And the way we're gonna do that is we're gonna…go into the Display menu, go under Grid,…open the option box, and we're gonna change…the length and width to 1000,…we're gonna have grid lines every 10…and subdivisions every one, hit Apply and close.…And all of a sudden we get this much bigger grid,…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.