In this movie Scott shows you how to set up scene units properly in CINEMA 4D to match the unit scale in Unreal Editor. Making sure our units are set up properly will allow for us to seamlessly export content from CINEMA 4D and import it into the Unreal Editor with one-to-one matching of scale and positioning.
- [Voiceover] In Unreal, our units of scale are centimeters.…So, I'm just gonna show you how we make sure…that Cinema 4D is set up to use the same units…and how we can set up the grid to make sure…everything is gonna work as expected…between the two programs.…First on, in our Project Settings, we just wanna make sure…that Project Scale is set to one centimeter, excellent.…For good measure, we'll go to Edit, Preferences.…Go under Units to make sure the Unit Display…is set to Centimeters.…Alright, that's good.…Now we're gonna go under Options, Configure…with our Viewport Perspective selected.…
Then under Back, we're gonna turn on Legacy Mode here,…and we're gonna make sure the Grid Spacing…is set to 10 centimeters, the Lines, 1,000 lines…and a Major Line Every nth, have that be one.…Obviously, we're gonna have this really big grid here,…but now we just know that this grid and Unreal grid…are gonna match up perfectly,…and that everything is gonna work out right.…And I've just found that these settings in here…matched the other settings I showed how to do in Maya…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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