From the course: Unreal: Architectural & Industrial Visualization
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Tips for creating effective assets - Unreal Engine Tutorial
From the course: Unreal: Architectural & Industrial Visualization
Tips for creating effective assets
- [Instructor] In order to create an effective visualization, some real thought needs to go into how to create proper assets that will be efficient and allow you to have good performance for your visualization, especially if you're going for an interactive, playable visualization, as well as if you want to expand this into virtual reality. These are some basic principles to adhere to to help you get the best out of your performance of your visualization. So for example, building your assets in quads, working with quadrangulated meshes, is the key to getting a good workflow. Of course, at game time, it will be triangulated, and there's nothing wrong with working with triangulated meshes, but it's much easier when it comes to things like UV layout, and a lot of polygonal modeling tools now are more equipped to easily handle quads. There's a bigger array of tool sets for quads over triangles as well. So building quads, you can always triangulate it later. That's much easier to deal with.…
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