From the course: Unreal: Architectural & Industrial Visualization

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Testing and adjusting player settings

Testing and adjusting player settings - Unreal Engine Tutorial

From the course: Unreal: Architectural & Industrial Visualization

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Testing and adjusting player settings

- [Instructor] Now that we have a running scene, that is something that we can interact with and play with, it's time to start to tweak or adjust some settings here. This is where we want to take a look at really testing the environment and walking around, you know, testing the collisions, making sure that everything looks and feels proper, and there are a couple things that we can adjust to fit the overall feel or taste that we're going for for a visualization project. So the first thing that we should do is hit play. And let's get in there and actually walk around. We'll just click in the viewport. In this case I'm using a keyboard, and you can use a game controller as well, to get the same effect. And this is where if we walk around, we want to look at things like how the collisions are working for us. And if we get anywhere where we see that the collisions might be a little bit too much or maybe they're too big for our needs, for example, here in the bedroom, we don't need to be…

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