From the course: Unreal: Architectural & Industrial Visualization

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Secondary lights

Secondary lights - Unreal Engine Tutorial

From the course: Unreal: Architectural & Industrial Visualization

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Secondary lights

- [Instructor] In order to provide or complete the overall visual look when it comes to lighting for our visualization project, we want to make sure that we add different lights to give that kind of believability of the scene, and you also want to be able to showcase your architecture, your props, for example, so that the visualization really pops and really comes to life as you're experiencing it. We've looked at how we can place basic lights, or how we can work with a basic overall environment light, and the basic preview lighting. Let's look at how we can work with secondary lights. On that, I want to point out a note about lightmap UVs, and how that works within Unreal. I'm just going to close some of these world outliner things here, just to organize that a bit. And I'm going to go underneath my Content folder, and if we go into Meshes, for example, or even better yet, let's go into our scene. Let's just kind of scroll things around, so we can see the scene maybe a little bit…

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