Join Craig Barr for an in-depth discussion in this video Secondary lights, part of Unreal: Architectural & Industrial Visualization.
- [Instructor] In order to provide or complete…the overall visual look when it comes to lighting…for our visualization project,…we want to make sure that we add different lights…to give that kind of believability of the scene,…and you also want to be able to showcase your architecture,…your props, for example,…so that the visualization really pops…and really comes to life as you're experiencing it.…We've looked at how we can place basic lights,…or how we can work with a basic overall environment light,…and the basic preview lighting.…Let's look at how we can work with secondary lights.…
On that, I want to point out a note about lightmap UVs,…and how that works within Unreal.…I'm just going to close…some of these world outliner things here,…just to organize that a bit.…And I'm going to go underneath my Content folder,…and if we go into Meshes, for example,…or even better yet, let's go into our scene.…Let's just kind of scroll things around,…so we can see the scene maybe a little bit better from here.…I'm going to hit the G hotkey just to clean up the scene…
Author
Released
2/24/2017- Defining project goals
- Creating an Unreal Engine 4 (UE4) project
- Adjusting first-person project settings
- Creating effective assets
- Exporting assets for UE4
- Importing assets into UE4
- Placing assets in a scene
- Adding and editing collisions
- Working with textures
- Creating a basic material
- Adding a post-process volume
Skill Level Intermediate
Duration
Views
Related Courses
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Unreal Engine: Architectural Visualization
with Adam Crespi3h 53m Intermediate -
Unreal Essential Training
with Craig Barr7h 39m Beginner -
Unreal: Lighting
with Tom Sirdevan1h 32m Intermediate
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Introduction
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Welcome37s
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What to know47s
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Using the exercise files2m 14s
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1. Planning for Visualization
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2. Unreal Engine 4 Project Setup
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Project directory structure3m 56s
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3. Asset Build and Preparation
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Units and scale for UE49m 44s
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Exporting assets for UE410m 55s
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4. Working with Assets in Unreal Engine 4
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Placing assets in the scene5m 47s
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5. Adding Collisions
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The Static Mesh Editor3m 20s
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6. Working with Unreal Engine 4 Materials
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Working with textures5m 9s
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Creating a basic material10m 37s
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7. Lighting for Visualization
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Pre-lighting6m 55s
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Secondary lights7m 24s
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Building lighting as preview7m 54s
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8. Rendering and Post-Processing
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Adding a post-process volume4m 37s
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Applying effects10m 1s
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World and render settings7m 12s
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9. Camera Animation with Sequencer
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Simple camera animation4m 2s
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Working with Sequencer6m 36s
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10. Rendering Visuals
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11. Outputting a Playable Visualization
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Building a playable game3m 11s
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Conclusion
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Next steps1m 36s
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Video: Secondary lights