In this video Scott explains how to render out our scene as an image sequence using the Render Movie Settings window accessible via Matinee in Unreal Editor. Scott will show the few simple settings we need to be aware of to properly render out our scene as an image sequence for reassembly and final movie file creation in After Effects.
- [Voiceover] Now that we have our scene all set up…and our post processing dialed in…and everything good to go it's time to render this out…to a framed sequence on disc.…We're in Chapter three, level 14.…This is where we left off from the last movie…and now it is time to go set this up to render.…So as we've done before in previous chapters,…we're going to go under Cinematics…and open up our Matinee Actor.…In the upper right hand corner of Matinee…we're going to click on this movie icon…to bring up the Render Movie Settings window.…Now we can close Matinee cause we don't need that for this.…
Okay so we have our Capture Type, we're going to set this…to an Image Sequence of .pngs for this project.…A frame rate of 30 frames per second…and a resolution of 1280 by 720.…You notice there's an Advance tab here,…there's some other things down here…that's enabled texture streaming check box.…You don't need to worry about that for this…because we don't even have that many textures…and there's some other technical stuff…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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