In this video Scott explains how to render out our scene as an image sequence using the Render Movie Settings window accessible via Matinee in Unreal Editor. Scott will show the few simple settings we need to be aware of to properly render out our scene as an image sequence for reassembly and final movie file creation in After Effects.
- [Voiceover] In this video, we're going to take a look…at how to render our animation out…as a frame sequence to disk.…So we're in Chapter2, Level 13.…This is everything we've done to date.…It's got our scene that we've put together…with our lighting, and our materials, and our camera.…I'm going to just play it back.…Everything is working the way we expected it to work.…We just want to render this out to disk,…then we're going to open it up in After Effects…and see how our rendered animation…looks in another context.…Okay, so the way we get to…the Render Movie window is we're going to go…to our Cinematics menu and open up our Matinee.…
If we click on the Movie icon in the upper-right corner,…that's going to get our Render Movie Settings dialogue.…So now we can close Matinee…because that's not necessary anymore…and this'll stay open.…I want to change a few defaults.…We're going to make sure that we're going…to do a PNG sequence for this.…We're going to do 30 frames per second…and keep it at 1280 by 720.…Some other options here,…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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