Join Craig Barr for an in-depth discussion in this video Rendering a visualization video from UE4, part of Unreal: Architectural & Industrial Visualization.
- [Narrator] In our final stages of our visualization project, we have everything ready to go. And we've actually outputted a simple video with a simple edit. You know, some simple fades between camera cuts. We now want to output some nice high res screen shots. And we can do that very simply within Unreal Engine 4. We saw how this easy this is to put a video directly out of Sequencer. Let's take a look how to do this with simple high res screen grabs of our project. So we have our sequence here, I'm actually going to shut that tab down just for a moment.
And then we'll go up to perspective and make sure we're in the default view port. Again, I'm just going to click on this view port, hit G and hit escape so that I don't have any of those icons and I have nothing selected. And this is where I could start to work with my scene. So I may want to position a camera somehow and again, I'm just driving this by using the left mouse button or the right mouse button to kind of pan up and down and around, and the right mouse button to look around or orbit around. And once we do that what can happen here is I can simply, once I frame a shot that I'm happy with, maybe something like this, I can simply go in and just render out a high res screen grab.
Now how do I do that, the way we'd actually do this is underneath the perceptive or beside perspective, underneath this little arrow up in the top left of the view port. We can go down to high resolution screen shot. And that's just going to bring open this simple window. It's going to ask you, you know, how do you want to multiply this, this takes into consideration your screen resolution. Whatever screen resolution you have your screen set to, it's going to multiply that, if you want it to. For one for the size, you could even go down smaller, or what I prefer to do is actually go a little higher.
And you can render out simple images from here. Now I've gone ahead and done that. And actually, I should show it here. You can define a region to capture for the screen shot as well as you can go ahead and take a screen shot by simply clicking that icon. And what's going to happen there is it's going to render a screen grab, so high resolution screen shots saved as, and it shows you that path. If I click on that, it'll actually open up that directory for me. So let's take a look at some of the screen grabs that we have. I've created some and they're in that directory that you have access to, you can take a look at.
And these are just simply some nice little beauty shots that we've set up of our visualization project from different angles. And these can be used for, you know, various visualization aspects of the entire project. Or they could even be used in other ways of maybe, you know, having them with the video that we've output as well. Especially if you output that video in straight imagery, this will allow you to do that. And there's the one we just took actually, we just output it from there. So there is how to very quickly output high resolution screen grabs, simply by going to the top left corner of the view port and clicking high resolution screen shot.
And you can use this to render directly out of Unreal Engine. The last thing I want to note is that your rendered quality of those screen images is based on all of your settings right, how you faked your lighting, anything that you have going on with post process effects, for example. And of course your hardware configuration helps as well and you can certainly go into very large resolution images. You'd be surprised what you push out of Unreal Engine. It's limited to your hardware is really all that's happening there, so there's an overview of how to render out still images for our visualization project.
- Defining project goals
- Creating an Unreal Engine 4 (UE4) project
- Adjusting first-person project settings
- Creating effective assets
- Exporting assets for UE4
- Importing assets into UE4
- Placing assets in a scene
- Adding and editing collisions
- Working with textures
- Creating a basic material
- Adding a post-process volume