From the course: 3D Content Creation for Virtual Reality

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Rendering for film vs. games vs. VR

Rendering for film vs. games vs. VR - Maya Tutorial

From the course: 3D Content Creation for Virtual Reality

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Rendering for film vs. games vs. VR

- [Voiceover] Rendering for film and video allows freedom of flexibility to user higher resolution textures and more dense meshes. Both film and video also have the luxury of being able to fake everything to the camera, as it is, for the most part non-interactive. Games require a little more thought in the placement of objects, the density or cost of the object on mesh and texture performance for the overall experience. Virtual reality does not adhere to the luxuries of any of these forms as everything needs to be built to real world values. Things like scale, look and the ability to see everything from just about any angle. Rendering for film, video and games also allows for greater flexibility of frame rates. So let's take a look at frame rates as they compare to rendering for film versus games versus virtual reality. So for film the standard rate there has typically been 24 frames per second. Video you're looking at around 30 frames per second. And with games we're seeing 30 to 60…

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