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Reflections

Reflections: Unreal: Lighting
Reflections: Unreal: Lighting

Tom Sirdevan, look developer and lighting artist, demonstrates how to get accurate reflections for the specular materials in your scene using the Sphere Scene Capture Actor. He also demonstrates how to debug your reflection environment using the Reflection view mode, and how using this mode helps visualize the influence of each capture actor.

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Skill Level Intermediate
1h 32m
Duration
18,100
Views
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