This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
- [Voiceover] Hello, I'm Scott Pagano and welcome to Realtime Motion Graphics with Unreal Engine 4. In this course we're going to take a look at how to get assets from Maya and Cinema 4D exported properly and imported into the Unreal Engine. We're going to take a look at a few different projects and flush them out with camera moves, and lighting, and post processing. And finally see how we can render out Unreal projects as frame sequences to then use in After Effects or other programs to have final rendered product. Using a game engine for motion graphics has a lot of great advantages, the primary one being speed.
When we're dealing with 3D we're often dealing with a lot of iterative rendering processes that can really slow us down. And by leveraging the really incredible advancements in GPU processing and game engine technology we can take our content creation abilities and merge them with the real-time performance of a game engine to create some really stellar results. So let's get started.
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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