From the course: 3D Content Creation for Virtual Reality
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Quality testing in VR - Maya Tutorial
From the course: 3D Content Creation for Virtual Reality
Quality testing in VR
- [Voiceover] In a Virtual Reality environment one simply rule defines all of our content creation. What you see is what you get. Unlike other media, Virtual Reality provides more flexibility to the user to examine and see just about everything. This is why accuracy is paramount. Scale, clean models, good textures, good object placement are all essential in creating compelling VR content. So in this example here we're gonna take a look at how we can address some issues with alignment with objects, that is, making sure our objects are snapped to other objects. This is the problem that we often see with Virtual Reality is objects that may appear to be sitting on top of one another, but then you get into Virtual Reality and you find out there's that little gap in between things. Well, here's a couple tips to address that to make sure that our objects are snap aligned to other objects before we get into our Virtual Reality scene. So it can save you a bunch of back and forth. So here's a…
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Contents
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VR asset modeling2m 56s
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Setting the scene: Real world scale15m 29s
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Building efficient models8m 20s
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Effective texturing11m 21s
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Exporting and ideal file formats for VR4m 41s
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Quality testing in VR10m 8s
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Geometry vs. normal mapping3m 54s
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