In this movie Scott explains how to properly export geometry from Maya 2016 for use in Unreal Editor. Using Maya 2016's Game Exporter, Scott explains the process and setting tweaks necessary to create perfectly prepared FBX files for import into Unreal Engine. We'll take a look at the various elements in our scene and see how to break it down into discrete elements for export and reassembly in Unreal Editor.
- [Voiceover] Now we're going to take a look…at another example scene that we've set up for you.…And again we're going to select…different objects in the scene in Maya…and we're going to export them as seperate FBX…files to then important into the Unreal Editor.…So I'm just going to play this thing back real quick.…Really simple and straight forward.…We have these mechanical panels that open up.…A little bit of a reveal to a product shot.…Standard little motion graphics scene.…Very basic shapes.…Very very simple here just to get the process down again.…
Lets go into our view port and lets look through…our perspective view.…And we can see of various objects we have here.…So first let's turn some things off…So we can just see one thing at the time.…OK we've got our bottle here.…Look I see our bottle has a little bit of a rotate…built in on it.…So I'm going to select our bottle…and I'm going to go to File, Game Exporter.…And we're going to look at our options again here.…We're going to make sure that export selection is set.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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