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Preparing and exporting your geometry as an FBX file in Maya 2016

Preparing and exporting your geometry as an FBX file in Maya 2016: Unreal Engine 4: Realtime Motion Graphics
Preparing and exporting your geometry as an FBX file in Maya 2016: Unreal Engine 4: Realtime Motion Graphics

In this movie Scott explains how to properly export geometry from Maya 2016 for use in Unreal Editor. Using Maya 2016's Game Exporter, Scott explains the process and setting tweaks necessary to create perfectly prepared FBX files for import into Unreal Engine. We'll take a look at the various elements in our scene and see how to break it down into discrete elements for export and reassembly in Unreal Editor.

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Skill Level Intermediate
4h 33m
Duration
74,125
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Q: This course was updated on 12/20/2017. What changed?

A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.

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