In this movie Scott explains how to properly export geometry from Maya 2016 for use in Unreal Editor. Using Maya 2016's Game Exporter, Scott explains the process and setting tweaks necessary to create perfectly prepared FBX files for import into Unreal Editor. We'll take a look at the various elements in our scene and see how to break it down into discrete elements for export and reassembly in Unreal Editor.
- [Voiceover] In this video we're going to take a look…at how to export geometry out of Maya…for use in Unreal Engine.…I'll start this off by saying that everything…we're going to be dealing with is exporting FBX files.…FBX is a defacto standard for importing into Unreal Engine…and everything we export out of Maya…and then also out of Cinema 4D will be FBX files.…So that is just the defacto standard here.…So what we're going to do is we're going to…take a look at our scene, see what we have going on,…and then we're going to break down and export…the individual objects for then assembly into Unreal.…
Let me go to my perspective view here in Maya.…Let me take a look at what we have going on.…Very, very simple scene here.…We've got some mountains in the back, some terrain,…some instance wind turbines and this logo.…If I go back through and look through our render cam,…just deselect everything and just scroll through,…you can see we have this simple scene…where our camera moves back through the turnbines,…though the logo and has a little logo hold.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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