In this movie Scott explains how to properly export geometry from CINEMA 4D R17 for use in Unreal Editor. Using the Cactus Dan FBX export plugin, Scott explains the process and setting tweaks necessary to create perfectly prepared FBX files for import into Unreal Editor. We'll take a look at the various elements in our scene and see how to break it down into discrete elements for export and reassembly in Unreal Editor.
- [Voiceover] In this video we're going to take a look…at another example of a different graphic style…and we're going to export the different elements…from Cinema 4D to prepare them properly…for importing into the Unreal editor.…As you remember from the last chapter,…we've installed a special FBX exporter plugin…that allows us to export everything…so we can bring it in really smoothly…from Cinema 4D into Unreal editor.…So I'm just going to play this scene back real quick.…I just have a simple little…mechanical reveal of a product shot here.…
Very simple elements.…Just a couple different things but this will show us…how to bring a few different animated elements…out of Cinema 4D, put them back together in Unreal…and we'll create a bit of a different…visual style with this example.…So as you remember, we need to rewind…back to the beginning of the shot.…That's very, very important for the exporting properly.…It's just a unique feature of the way we're doing this…and it's just require that.…Now what we're going to do is we're going to…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.