In this movie Scott explains how to properly export geometry from CINEMA 4D R17 for use in Unreal Editor. Using the Cactus Dan FBX export plugin, Scott explains the process and setting tweaks necessary to create perfectly prepared FBX files for import into Unreal Editor. We'll take a look at the various elements in our scene and see how to break it down into discrete elements for export and reassembly in Unreal Editor.
- [Voiceover] In this video,…we're going to take a look…at how to export our geometry elements properly…from Cinema 4D so we can bring them…into the Unreal editor.…So we have our basic little scene here.…If we rewind to the beginning,…we can see that we have some turbines,…we're flying through this little landscape…and doing a little logo reveal at the end.…Very simple scene, very basic.…But has a couple animated elements…and is a good way for us to show…how to bring things out of Cinema 4D properly…so then we can put them back together in Unreal.…One of the first things I want to mention is that we're not…using the built-in Cinema 4D exporter for this.…
We're gonna use an extra plugin.…And I'm gonna go over here to a URL I have up.…Which is cactus3d.com/Plugins.html.…And you can see at the top here,…there's this CD FBX Import/Export plugin.…The CD stands for Cactus Dan,…who's this guy who has made this great export plugin…for Cinema 4D that is really useful…for exporting FBX files properly.…FBX is an incredibly versatile format…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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