In this movie Scott shows you how to setup your scene for proper playback and rendering. Scott shows you how to create a simple blueprint setup to exit your scene's playback once the animation in Matinee has finished. Scott will also show you how to render out our scene as an image sequence using the Render Movie Settings window accessible via Matinee in Unreal Editor. Scott will show the few simple settings we need to be aware of to properly render out our scene as an image sequence for reassembly and final movie file creation in After Effects.
- [Voiceover] Now that we have a basic scene set up…with some camera animation.…I'm gonna show you how we can render out our shot…as an image sequence.…First, there's just a few settings and changes…we're gonna make to set everything up properly for this.…What I'm gonna do first,…let's navigate around here…and see our little player start object here.…I'm gonna go to my world outliner.…If you remember the last video we saw…the little guy on the edge of the screen…that looked like a sphere in the view.…And that was because…even though we had the actor hidden in-game enabled…under the rendering section here,…it was still visible.…
So what we're gonna do…is we're gonna zero out the location on this guy.…And what I do with it is hide him somewhere in the scene…that won't be visible.…So you won't get an object in your render…that you didn't intend to be there.…So I'm gonna type negative 200 on the z,…which will place that guy under the floor.…Again, this would be the y…in a traditional content development package…but in here it's the z.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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