Join Craig Barr for an in-depth discussion in this video Placing assets in the scene, part of Unreal: Architectural & Industrial Visualization.
- [Instructor] We now have our assets in our project within Unreal Engine. Now we want to place it and start to populate this scene so we can start to experience the visualization of these assets of this entire layout or design of this architectural project. So, we've organized our directory. We have things actually nice and clean and organized now, and if you're following along with the exercise files, you can see that you'll have access to all these subdirectories within the structure of the project. So the first thing we're going to do is jump into the building folder here, and we're going to find the floors.
Now, I can place things individually and drag things one at a time out there, but the easiest way to do this is actually, let's grab both floors here, floor bath and floor main. And if I just drag this out into the environment, just drag it anywhere for now, because regardless of where we place this right now, we are going to make sure that the location is right dead on at the origin by hitting zero, zero and zero. And that's going to make sure that everything is laid out to where we want it to be.
And what I'm doing is I'm taking a look at in the viewport to see how it's being placed, and I'm hitting F just to frame it into the viewport if I need to do that. So this represents two different floors. You can see by clicking on it here, we have this main floor, and we also have this floor bath. So they're both at the origin, and I can tell from when I built this that they're in the proper space as they were. So let's actually get out of the building area now and come back to that a little later. The reason why I want to do that is I want to put some of the other assets in so that we can see them so that they're not blocked by things like the walls or the ceiling or other components there.
So let's go into the living room area, and let's grab all of these assets. So what we can do is actually click with one and shift-click to the end, or we can simply just hit control-A and it will grab all of them. Once again, I'm going to do the same thing here. I'm going to drag all of these assets into the scene and then what we can do is just drop them down and then make sure that with everything selected in the outliner, we just zero everything out, and we'll see that everything is placed exactly where we want it.
Now this is the power of simply using the world origin within Unreal. If we have everything's pivot set to the origin, it's very easy to just drag things in and zero things out at the location underneath the transform so that we know everything is in line with each other. So going from the bottom up now, let's do the same with the kitchen. We'll hit control-A and we'll just drag that into the viewport and we'll zero it out. Now I can certainly get into snapping some of these objects in there, but right now, let's focus on just making sure that everything is zeroed out to the origin.
With that zeroed out to the origin, I know that everything is snapped exactly where I want it to be. So I go to our front entrance, we'll just hit control-A again and we'll drag that into the scene. There we go. Here's our dining room here, we'll just hit control-A and bring that right in. Everything's starting to come in quite nicely now, I can see. So let's go to the bedroom.
As you can see, when I'm dragging it over, it's actually trying to snap to that floor, which is fine. But if I just drag it anywhere, that's really all we need to do and then just hit zero, zero, zero to bring that in. Let's go to the bath, bring that one in again. And there, we have all of the major furniture components within our scene right now. Now let's get into the building components in here. So once again, we'll just hit control-A, but you'll notice once I've put it in, we're not going to be able to see a lot, because the ceiling's going to kind of occlude our vision here, so that's okay.
So with that, there's the entire data set brought into Unreal. So let's make it a little easier to see things here and work with this here. So if we go into the ceiling, I'm just going to click the little eye icon right to the left of the label in the outliner. And if we do that, it simply turns the visibility of that off. So let's not forget that we have that in there as well, and we may want to do the same thing with the walls, turn that right off. This trim might be in the way as well, so we can turn any of those things off, and if we find that the windows or skylights or anything are in the way as well, we can simply just click that icon and turn them off.
This is all glass for the windows, skylights and glass windows there, so we can turn that off. When I say turn it off, we're just turning off the visibility to work with. Let's turn off the ceiling pot bulbs and ceiling pot light can, so that's out of the way. There we go, and now this lets us actually see or visualize things a little bit better here so that we're able to work with this a little nicer within Unreal. So that's just simply how to place assets in the scene, and you can see that if using the origin as your pivot point from whatever package you're coming to, you can use that to your advantage to really quickly just drag in wherever and zero it out.
And I'd advise you to work with that, work with zeroing it out. It forces you to make sure everything is snapped to the origin, and that way we can ensure that everything is where we want it to be for our visualization project. So that's a quick overview of how to bring things into your scene to build your visualization project in Unreal.
- Defining project goals
- Creating an Unreal Engine 4 (UE4) project
- Adjusting first-person project settings
- Creating effective assets
- Exporting assets for UE4
- Importing assets into UE4
- Placing assets in a scene
- Adding and editing collisions
- Working with textures
- Creating a basic material
- Adding a post-process volume