In this movie Scott explains the overall UI of Unreal Editor. Scott will explain the various panes as well as reorganize them for a cleaner window layout with more efficient use of screen real estate. Scott will also show you UI elements that control Content Browser viewing options. Unreal Editor's UI has a lot of elements and we'll organize it allow us to focus on the necessary components that we will be using throughout this course.
- [Voiceover] So now that we have a basic project set up,…I'm gonna show you how we can just reorganize the UI…to make it work a little bit better for us.…I'm gonna set it up in a style that's similar…to a typical Maya layout, which would be…the outliner in the left side and the viewport…in the center and then the attribute editor…over on the right side.…So let's look at these different panes.…In the upper left, you see we have this tab called Modes.…And Modes is basically a place where we can…select different kinds of objects to bring into our scene,…as well as it has a couple other icons here…for some world building tools that are part of…the Unreal editor that we're actually not gonna…even touch in this course.…
But just so you know, that's how…you can access them over there.…So I'm gonna open this up a little bit over here…so we've got a little bit more space on the upper left.…And I'm gonna bring our World Outliner…and I'm gonna dock that tab up here.…And the World Outliner is basically,…these are all the elements in our world.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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