In this video Scott will show you how to do scene layout in Unreal Editor. Using the geometry we have imported we will rebuild our scene to perfectly match the layout we had in both Maya and CINEMA 4D. Scott will show you how to keep your scene organized using folders within the Unreal Editor World Outliner.
- [Voiceover] So we've imported our geometry…into the scene, and now we're going to reassemble them so…everything matches what we had in Maya and Cinema 4D.…Okay, so the first think, let's go to our World Outliner,…I'm going to select the floor and delete it,…because we don't want that geometry in our scene;…that's irrelevant for this.…Let's start with the platform,…so we're going to select that in our content browser.…Again, we want the PLATFORM_01_Anim,…that's the clip we're going to bring in for each of these.…Let's bring that in the scene.…I'm going to zero out its position,…because we want it to be exactly where it was…when we exported it.…
Cool.…There we go.…We've got our platform.…So same thing now with our bottle;…I'll drag that into the scene.…And then I'm going to zero that out.…And perfect.…The bottle lines up right there.…We're going to go to our panels,…bring in our PANELS_LOWER.…Again, zero this out.…So our panels are around there.…Now we're going to go to our PANEL_CAGE,…bring that into the scene,…zero it out.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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