In this video Scott will show you how to do scene layout in Unreal Editor. Using the geometry we have imported we will rebuild our scene to perfectly match the layout we had in both Maya and CINEMA 4D. Scott will show you how to keep your scene organized using folders within the Unreal Editor World Outliner.
- [Voiceover] Ok. Now that we have our geometry imported…into our scene we're gonna lay this stuff out…on our Chapter 2_05 level.…So first let's go to our logo here…in our logo folder.…And we're gonna grab the logo01_anim…cuz that's gonna be the object…that has the animation baked in…so we're gonna drag that into our scene.…Ok. And so it looks like we're oriented around this way.…Boom. There we go.…There's our logo.…So I am gonna zero out all of its transforms…because for this, the transforms were set…in Maya exactly where we wanted them to be.…
For the turbine, we zeroed that out…in terms of its transforms…and we're gonna relay that out in Unreal.…But everything else should be exactly…where we exported it at.…Next I'm gonna go to my mountain.…I'm gonna drag that into our scene here.…And again I'm just gonna go to our transforms…and I'm gonna zero it out.…Cool.…And now I am gonna go to our terrain.…I'm gonna grab that,…just drag that into the scene here.…And again, zero it out.…Cool. Ok.…
So we can start to see that we have our scene starting…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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