From the course: Unreal: CAD Data Visualization

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Organizing content

Organizing content - Unreal Engine Tutorial

From the course: Unreal: CAD Data Visualization

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Organizing content

- [Instructor] Anytime you're working within Unreal Engine, it's important to take a quick moment to get organized. This pays off later, down the road, as you begin to build more assets, or create more content within Unreal. So we've imported our assets. We've imported our CAD data that is Unreal Engine friendly and as mentioned, it's preferred to work with FPX. Now let's organize that data. So again, we have the finished project folder, and if you look in there, I have that simply organized with everything finished in there. Let's look at how we can do that. We want to right click within the content browser, and set a new folder. Now a couple of things that we want to create here. I want to create a meshes folder. I also want to right click, create a new folder. I want to create a materials folder. And we'll do that again. Right click, new folder. Let's create a textures folder. And then lastly, if we right click and create new folder, we want to create something called blueprints…

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