Join Craig Barr for an in-depth discussion in this video Organizing content with subdirectories, part of Unreal: Architectural & Industrial Visualization.
- [Instructor] When working with a group of different assets or several different assets in a visualization project, the geometry section and the texture section or pretty much any of these different folder structures that you have within Unreal can start to get pretty busy, can start to get pretty built up with many different assets, textures, materials, whatever it may be. So I'd strongly recommend that you spend a little bit of time to organize this and build subdirectories. We saw how we can build our main directories before and this is pretty much the same idea of how to create them.
But what we want to do is define different subdirectories for this visualization project. So, we're just simply going to go right-click, go to the top and click new folder. Now, I'm going to name this new folder here by area or room, as it were, for our visualization project. The architectural layout that I've built for this course has several different rooms. So we'll start off with kitchen. And then we'll go ahead and we'll create a whole new folder here and we'll call this one bath.
And we can do this for some of the main areas, and we don't have too many. It's not a huge area in there. We'll call this one living room. And then lastly, we'll work with a dining room. And then you know what, we'll actually add in one more, which is front entrance. Now what we can do is work with all of these different assets and simply drag and drop them into our folders if we'd like. If you find working with the icons or tiles a little bit too much to work with, you can certainly change the view options to view this as a list, or even as columns.
And the columns are going to give you all of the different details as to what's happening within the assets. Let's keep it as a list for now. And then, what I can simply do is start to go down and look for things that I've labeled and named by where they live within the structure of our visualization project. So I'm going to grab all the bath here just by simply using shift and select. And let's grab this and just drag that right into that bath folder. I'm going to use move here.
So let's put those assets into there. We can do this with the bedroom as well, just grab everything called bed and just drag that-- Actually here, let's just scroll up a bit here. Oh, we actually didn't build a bedroom one, so let's create bedroom folder. And I just put that into the kitchen here, so I don't want to do that, and just drag that back over to meshes. Move holder here. So same idea as what I was doing with those assets, I can just drag and drop that into my structured directory here as well.
So grab all of the bed ones there, and if I'm working in here and I can't see that folder up above, I can certainly see it over here. So I could simply take that and just drag it into there and use move here is what we want. We don't want to copy it there, we want to move it in so that we have it here. So here are a couple of other components, things like ceiling and the wall, what we should do, let's create a whole new folder. And that one's actually going to drop it into the bedroom, that's okay. We'll call this building.
And the reason why we're going to call that one building is that's going to have all the structure. I'm just going to drag that one underneath meshes, move folder here so that it's underneath our meshes again. This building directory's going to have all the different construction components, the ceiling, the floors, the walls, all the major components of that. So we can actually start to grab some of these here and we'll bring that into building. And then as we go, we're just simply organizing everything based on the name that we have. So the dining room area here, we'll just move that in.
And we'll just keep going with this until we have everything organized into there. If you're following along with the exercise files, the later files of course have all this done for you, but it's important to have this down into these simple little subdirectory structures, simply because this will allow you to work with everything in a very organized fashion. So, I would strongly advise you, spend a little bit of time to organize your assets. It's going to make life easier when it comes time to work with assets specifically and be able to find them quickly within your visualization project.
- Defining project goals
- Creating an Unreal Engine 4 (UE4) project
- Adjusting first-person project settings
- Creating effective assets
- Exporting assets for UE4
- Importing assets into UE4
- Placing assets in a scene
- Adding and editing collisions
- Working with textures
- Creating a basic material
- Adding a post-process volume