Join Craig Barr for an in-depth discussion in this video Next steps, part of Unreal: Architectural & Industrial Visualization.
- [Craig] Thank you for watching Unreal Engine: Visualization. Hope you enjoyed the course. We covered a lot here. We looked at how we can take data from pretty much anywhere that you've built it, brought it into Unreal Engine, developed a project, and how we could build towards developing nice, beautiful still imagery, outputting a video using Sequencer within Unreal Engine, and finally how we can build a playable game of our visualization that you can walk around and interact with the environment. If you want to learn more about Unreal, I'd recommend you take a look at my Unreal Essential Training Course.
This is where you can dive in and get to know just about every little piece of Unreal to really help you get the basics going to further your projects along the way. If you want to check out more around visualization, using this exact same dataset that we built today in our course, I have a virtual reality version of that where you can take this visualization a step further and actually experience this in virtual reality. In this course, I specifically use the HTC Vive. The idea is that we take this, we have our visualization dataset, we're able to experience this in virtual reality.
Finally, if you want to learn more about me and what I like to dabble in, you can certainly check me out on Instagram, polymorphic3d. This is where I get into things like sculpting, game development, 3D printing, as well as some of my other courses that I'm building as well. And you can check me out on Twitter, @The_Mudroom. And this is where I tweet about anything related to 3D, games, virtual reality, anything creative for that matter. Thanks for watching the course, I hope you enjoyed it.
- Defining project goals
- Creating an Unreal Engine 4 (UE4) project
- Adjusting first-person project settings
- Creating effective assets
- Exporting assets for UE4
- Importing assets into UE4
- Placing assets in a scene
- Adding and editing collisions
- Working with textures
- Creating a basic material
- Adding a post-process volume