Join Scott Pagano for an in-depth discussion in this video Next steps, part of Unreal Engine: Motion Graphics Techniques.
- [Narrator] So now we've taken a look at how…to build scenes in unreal engine,…using assets we've built in both Maya and cinema 4d,…and we've taken a look at a range…of different animation techniques we can use…to move assets between these applications.…Continuing on with your learning,…there's a couple other courses on Lynda…that I would suggest.…One is Realtime Motion Graphics with Unreal Engine 4,…and this is a previous unreal course that I did,…and this gets into a lot of the other nitty gritty…setup within unreal, building materials,…and lighting and setting things up…in some different ways.…So you'll learn a lot of other great…unreal techniques there.…
There's a Maya: Motion Graphics Workflow with MASH course…which shows how to use the MASH procedural toolkit,…with Maya to create motion graphics assets.…Which then could be exported as alembic files…and then brought into unreal,…so very powerful workflow there.…There's the Up and Running with Houdini course…which is a great, very intro course,…to get you used to the Houdini paradigm,…
- Animating with blendshapes in Maya and C4D
- Animating with rigged geometry in Maya and C4D
- Exporting FBX files from Maya and C4D
- Importing FBX files into UE4
- Building basic dynamics setups in Maya and C4D
- Exporting Alembic files from Maya and C4D
- Importing Alembic files into UE4
- Creating basic camera animation using the Sequencer in UE4
Skill Level Advanced
Unreal Engine 4: Realtime Motion Graphicswith Scott Pagano4h 33m Intermediate
1. Blend Shapes
Movie export options4m 42s
Next steps1m 13s
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