Join Scott Pagano for an in-depth discussion in this video Next steps, part of Unreal Engine 4: Realtime Motion Graphics.
- [Voiceover] All right, so we've built…a couple projects together here.…We've looked at how to export Geometry and Cameras…from Cinema 4D in Maya,…so we can properly bring animations we've created…in those environments into Unreal.…We've looked at how to build materials…and how to set up lights…and how to do post-processing,…and finally how to render our projects out…as frame sequences.…So hopefully by now you have a good basic sense…of how to take things that you're used to building…in Maya and Cinema 4D,…bring those over to Unreal,…and then start flushing those things out…for real-time rendering.…
One of the next steps you can take…to continue your Unreal learning,…number one, in epic games launcher.…You can click on the Learn tab here,…and then go through a number of their tutorials…that start looking at more advanced parts…of the Unreal engine.…As well, if we go over to Lynda.com website,…there's the Unreal Engine: Architectural Visualization…course, which teaches you other awesome things…about how to use Unreal and different aspects of it,…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.