From the course: Unreal: Virtual Reality for Architectural & Industrial Visualization

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Navigation in VR

Navigation in VR

- [Narrator] One of the biggest challenges for room-scale virtual reality is moving and interracting with objects that do not actually match the real world. So let's jump into our virtual reality space and take a look at some of our surrounding props and how we can interact with those and also how we cannot interact with those. So here we are in our space and I'm just going to move around within the space here. So something to note, when I'm teleporting around and if I move this, you can see that my collisions are responding with our teleportation which is great, that's exactly what we want. We wanted to be able to hit the walls, any kind of cabinets or furniture that we have. In fact if I push it too forcefully, It does give me force feedback and it vibrates in the controller to tell me that I'm hitting something. So this prevents me from kind of intersecting through any of the geometry so this works well. Of course that doesn't prevent a person from thinking that something is there…

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