From the course: Unreal: Virtual Reality for Architectural & Industrial Visualization

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Motion and VR sickness

Motion and VR sickness - Unreal Engine Tutorial

From the course: Unreal: Virtual Reality for Architectural & Industrial Visualization

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Motion and VR sickness

- [Instructor] Virtual reality for visualization comes with an additional challenge. Potential motion or VR sickness. Here are some things to keep in mind to greatly reduce discomfort. So here I am in the virtual reality space. Some of the things that fly or work really well within a game's environment, or other simulation environments, or anything that's interactive or simply playable, don't necessarily work at all here, or work very well here for virtual reality. And these are things like a lot of post processing. Things like depth of field, anything that applies a blur to a camera lens can make a viewer feel real discomfort, or even sickness. These are things to completely avoid. Other camera effects or post processing effects like blooms, are things that can become disorienting or actually change the overall experience of a virtual reality environment as well. Other things like screen space, reflections or screen space ambient occlusions are things that quite often are to be…

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