Join Craig Barr for an in-depth discussion in this video Menus, part of Unreal Essential Training.
- The menu set within Unreal Engine 4 is laid out in a very efficient manner while allowing users to access important functions and features. So, basically what's going to happen here within the Unreal Engine 4 user interface is you're going to find your menu set in the top left corner. Now, what happens here is if I click on any of these menu sets, you'll see that they're kind of modulated, or divided into themes, if you will. So underneath File here we have, for example, this Load and Save area, and this is going to provide you with everything from the ability to create a new level within your project, open an existing level within that project, save that level or save your project, and, of course, be able to open assets or save everything all at once there as well.
You also have the ability to choose specific things that you want to save. So, you'll get a menu set that will describe or ask which areas you want to save. You can Save All or maybe you only want to save one specific change that you've made within that level or that project. Now, speaking of project, down below we have this Project module or area within the File menu. And this is where, while you're within Unreal Engine, you can create a whole new project, open a completely different project, as well as create different versions of projects there as well.
We have this handy thing within Unreal that's going to let you package your project here and this this the deployment of your game, or essentially building your game, so that you're compiling everything in and getting ready to package it up for distribution. Now, down below we have things like Actors underneath the File menu, and this is where you can import in a different actor from a different application to bring in to your Unreal Engine 4 project. And then of course we have Export All and Export Selected, and this will let you grab things and actors, for example, and be able to select where you want to export them and the file format that you want to export them to.
And then underneath the Edit menu, you'll see that we have the same type of idea here. So we have History, Edit, and Configuration. This menu is very simple, just basically right down to things like cutting and copying. One thing to point out within the Unreal Engine 4 environment if you're used to working with other 3D packages is that things like Undo works the same as most 3D packages out there with Control-Z or Control-Zed, but the difference is that a lot of 3D packages out there will use, not all, but a lot of them will use Shift-Z or Shift-Zed as the Redo.
In this case, Unreal Engine 4 uses Control and Y for the Redo Last Action. So, something to get used to as you work with navigating the view ports within Unreal Engine 4. And as well there's the standard Cut and Paste, Cut, Copy, Paste. Duplicate of duplicating assets, and then, of course, Delete, which can be accessed via the Delete key. Now, just about every 3D software out there has a Window menu, and this is where you can access the different modules of the user interface.
So, for example, in here you can see that we have the Modes displayed. We can turn that off if we didn't want them displayed. As well, we can go in and select things like Statistics. If I turn that on, we're going to get another module here that's going to allow us to view all the statistics within our scene. And, as well, we can get into adding different content browsers in here. So we have a default content browser down on the bottom here of the user interface, but we can grab and open up different content browsers.
If we want to set content browsers to be focused on a specific area. Lastly, we have the Help menu. And, of course, this is always of use when you need to find things like documentation, any kind of access to tutorials, any place that you want to find online community answers, for example, the Answer Hub or Unreal forums. And, of course, this will provide access to things like UnrealEngine.com and give you version history as well with the About Unreal Editor selection set there as well.
So there's a quick overview of the menus as they exist within the Unreal Engine 4 user interface.
- Customizing the Unreal UI
- Creating a new project
- Creating landscapes
- Blocking out levels
- Assembling a scene
- Working with materials and lights
- Adding post-processing effects
- Defining bodies of water
- Adding atmospherics, foliage, and wind
- Working with the Blueprint editor
- Creating cinematics
- Monitoring performance
- Packaging a game for distribution