In this video Scott walks you through importing a camera created in Maya into Unreal Editor via Matinee. Due to the coordinate system difference in Maya and Unreal Editor we will need to rotate the entire imported camera animation. Scott will show you a simple and easy way to do this to have our camera animation created in Maya perfectly match as intended in Unreal Editor.
- [Voiceover] In this video we're gonna take a look…at how to import the camera…that we've exported from Maya…and get it set up properly in Unreal.…This is very similar to how we did this…in the last chapter…but we're just showing you again for this example…and also just to get some more practice with this process…cuz once you've done it a couple of times…it'll just be second nature…and you'll get comfortable with it.…So the first thing we need to do is go over…to our world outliner here…and we're gonna need to make a Matinee…so we're gonna go cinematics, add Matinee.…So now we have our Matinee actor that has come up here…And I'm gonna grab the tab and I'm gonna dock it over here…with our main scene…so we can tab between them.…
Now I'm gonna go file, import,…I'll go to my exercise files,…Chapter 3, Maya FBX export,…and I'm gonna select my export cam.…A little window's gonna come open…asking me if it wants to create the camera.…Say yes, indeed and there we go.…Now we have our camera imported.…Let's double check everything.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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