In this video Scott walks you through importing a camera created in Maya into Unreal Editor via Matinee. Due to the coordinate system difference in Maya and Unreal Editor we will need to rotate the entire imported camera animation. Scott will show you a simple and easy way to do this to have our camera animation created in Maya perfectly match as intended in Unreal Editor.
- [Voiceover] In this video we're gonna take the camera…that we've exported from Maya and bring that into our scene,…so we can have our same synced camera movement…in Unreal that we developed in Maya.…So first off I want to call out that under this…My Project section of the Epic launcher,…these icons might look different and there…might be more chapters in here than…what we have right now, cos we're gonna…be building these along the way, and as we develop…these scenes Unreal is gonna automatically generate…new icons of whatever our last state was.…So the main point here is don't worry if these…don't look exactly like yours do…when you receive these files.…
Just know that you just need to be in the right chapter…that we're working in, obviously right now…we're in Chapter Two.…So I'm gonna open up that guy.…Okay, so let's go to our content browser…and let's open our Chapter Two O Eight level.…Excellent, this is the scene we've put together…with all of our geometry in place.…And now we're gonna wanna add a camera in.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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