Skip navigation

Lightmass global illumination

Lightmass global illumination: Unreal: Lighting
Lightmass global illumination: Unreal: Lighting

Tom Sirdevan, look developer and lighting artist, explores how to capture global illumination, in particular diffuse interreflections or bounce light, and bake it to texture along with your static lights using Lightmass. He looks at situations where it's useful and shows what you should expect to see with and without bounce lighting.

Resume Transcript Auto-Scroll
Skill Level Intermediate
1h 32m
Duration
24,943
Views
Show More Show Less

Continue Assessment

You started this assessment previously and didn't complete it. You can pick up where you left off, or start over.

Start My Free Month

Start your free month on LinkedIn Learning, which now features 100% of Lynda.com courses. Develop in-demand skills with access to thousands of expert-led courses on business, tech and creative topics.

Start My Free Month

You are now leaving Lynda.com and will be automatically redirected to LinkedIn Learning to start your free trial.