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Light mobility and Lightmass overview

Light mobility and Lightmass overview: Unreal: Lighting
Light mobility and Lightmass overview: Unreal: Lighting

Tom Sirdevan, CG lighter and look developer, explains Lightmass and the effect of baking your lighting. He explores light mobility settings, including static, stationary, and moveable lights. Tom then shows how these settings determine the tradeoff between memory (RAM) and runtime performance. These decisions impact the overall efficiency of your lighting scheme and help you balance it with visual dynamics.

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Skill Level Intermediate
1h 32m
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