In this movie Scott explains how to properly import the geometry we have exported from either Maya or CINEMA 4D into Unreal Editor. The Unreal Editor FBX import window has quite a few options and settings and Scott will walk through the ones we need to understand to import our geometry into our project.
- [Voiceover] In this chapter we're gonna to build…a really basic scene, but instead of bringing in geometry…that's been animated in Cinema 4-D and Maya…we're gonna animate that geometry…using matinee within unreal.…So you can see how you can also do animation…in this environment.…So open your chapter four unreal project…and we just have a simple basic level for you here…chapter 4_01 and we're gonna import our geometry here.…So we're gonna go to our geometry folder that we're made…and we're gonna click import,…and if we go to our exercise files folder chapter four…and our geometry folder you see we have…this GEAR_01.fbx file which is a simple piece…of geometry we've provided.…
I'll open that up, ok we'll go back…to our FBX import options window.…We're gonna turn off Auto Generate Collision,…we're gonna turn off Build Adjacency Buffer,…Build Reversed Index Buffer,…and Generate Lightmap UVs.…We don't need it to do any of those things.…Under the normal import method…we're gonna have it Import Normals and Tangents.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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