In this movie Scott explains how to properly import the geometry we have exported from either Maya or CINEMA 4D into Unreal Editor. The Unreal Editor FBX import window has quite a few options and settings and Scott will walk through the ones we need to understand to import our geometry into our project.
- [Voiceover] Now that we've set up our project…and we've set up our various folders that we want,…we're gonna import some geometry into our scene.…So I'm gonna go over to our GEO folder over here,…and I'm gonna hit Import.…I'm gonna navigate over into my…Exercise Files, Ch02, Maya, FBX_EXPORT folder.…The first thing we're gonna do is…we're gonna import to the logo.…So I'm gonna click on that.…I'm gonna say Open,…and then our FBX Import Options window…is gonna open up and there's a lot of settings here,…and we'll go through the important ones.…
First thing, you see Import as Skeletal should be checked.…And whereas this is not a rigged skeleton mesh,…anything that has animation in it has to have…Import as Skeletal turned on to work.…It's just the way it is.…So that's checked.…Import Mesh, obviously wanna import that.…The reason that's even an option is 'cause if we were…dealing with, let's say, animation that was based…on rigged geometry, we could have animation…and mesh as separate files,…but we're not dealing with any of that here.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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