In this movie Scott explains how to import files into Unreal Editor. Scott will show you how to import a static FBX file and walk through the proper FBX import settings for such geometry. Many windows in Unreal Editor have quite a few settings and Scott will explain the ones that are important to understand when dealing with the kind of geometry we will be using in this course. Scott will also show you how to import texture files for use in creating materials with the Material editor.
- [Voiceover] So, I've taken a look at the Unreal Editor,…and how to navigate around, and how to set up the UI.…What we're gonna do now is we're gonna make a new project…just to Import a piece of geometry to start seeing…how that workflow operates.…So, we're back in the Epic Games launcher,…and I'm just gonna launch the engine.…I'll make a new project just to get…started off here properly.…Blank blueprint project, all these same settings,…make sure to have No Starter Content on…'cause we don't need their basic stuff in there…for us already.…And under name, we're gonna call this Chapter One.…
Okay, so now I'm gonna set up my folders,…I'm gonna make a new folder,…I'm gonna call it 01_MAPS.…New folder, 02_GEO.…A new folder, 03_TEX.…And a new folder, 04_MAPS.…So, a little basic folder structure.…I'm gonna go under View Options,…and go to View Type List just so we have…a nice list of these things,…and let's close that so we can…just have what we need here.…All right, so now we're just gonna save our basic…default scene here into our Maps folder.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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