Join Scott Pagano for an in-depth discussion in this video How to use the exercise files, part of Unreal Engine: Motion Graphics Techniques.
- [Narrator] If you have access to the exercise files for this course, you can see that it's a multi part zip comprised of four parts, and here we've downloaded them to the desktop and we're going to use 7zip to unpack them and put them back together into the Exercise Files folder. So I'm going to click on the first one here, the .001, say 7zip, open archive, 7zip will open here, and I'm just going to extract this folder to the desktop. And what it'll do is it'll take that four part multi part zip, extract it all and make it into one big Exercise Files folder. So we're going to let this happen, and then we're going to look through the folder, and I'll just show you how everything is organized.
Alright, now our Exercise Files folder is done unzipping, I'm going to close this out, And let's open up our Exercise Files folder. You can see we have four directories in here, for each of our chapters, let's say I go to chapter two, you see we have folders for our cinema 4d files, our maya files and our unreal projects. And we have start and end states for the various chapters so you can see the file at it's state in the beginning and the end of the video. We've got that for cinema 4d, into our maya scenes file, you have that for our maya scenes, and we also have full unreal projects starting at the beginning and the end of each video.
Alright, so let's continue learning.
- Animating with blendshapes in Maya and C4D
- Animating with rigged geometry in Maya and C4D
- Exporting FBX files from Maya and C4D
- Importing FBX files into UE4
- Building basic dynamics setups in Maya and C4D
- Exporting Alembic files from Maya and C4D
- Importing Alembic files into UE4
- Creating basic camera animation using the Sequencer in UE4